Esports Streaming Industry to be Fastest Growing Global Gambling Segment

The global sports and games streaming industry is one of the fastest-growing segments of the global gambling sector with a value of over 150 billion US dollars. Experts expect the number of online streamers of online games to rise to one billion in 2025, equivalent to one in nine people this year, according to recent reports.

The sports industry has seen a huge growth in both revenue and attendance over the past year. The global sports and gaming streaming market could reach a whopping $3.5 billion by 2025. The global sports market is forecast to grow from $2.1 billion in 2021 to $3.5 billion by then, with nearly 50% of spectators coming from the Asia-Pacific region.

According to market researcher Newzoo, the global sports audience will grow to 474 million by 2021, and revenue from competitive games will reach 1.1 billion US dollars by the end of the year. The projected more than 130 million spectators of sporting events and other games in Latin America are a huge growth.

An article in TechStory, quoting a report from Juniper Research, said that eSports and Game streaming will bring $2.1 billion this year and will grow to $3.5 billion by 2025. The organization’s 2021 Global eSports and Live Streaming Market Report predicts that global revenue in 2021 will reach $108.4 million this year, 75 percent of which will come from media rights and sponsorship. Newzoo says the global streaming audience for games will reach more than 728 million by 2021.

“With an increased value to support audience growth, the number of viewers is expected to increase from 800 million to 1 billion over the next four years. Juniper Research predicts that this high audience level will lead to intense competition between streaming platforms and claims that aligning sports events and other gaming events with more mainstream industries will help platforms stay competitive and expose themselves to a new audience. The study predicts that by 2025 there will be more than one billion sports and gaming viewers, rising to 800 million by the end of 2021. This corresponds to 1 / 9 of the world population.  By 2025, there will be 130 million viewers streaming sports and games. More than 50% of the projected 1 billion viewers will come from the Asia-Pacific region. Latin America has been identified as a key region for growth, with a projected 130 million eSports and game streams in 2025.”